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Mobile Games market to reach $10 Billion by 2013
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Mobile Games market to reach $10 Billion by 2013
The retail value of the global mobile games market is expected to rise from $5.4 billion in 2008 to more than $10 billion by 2013, according to a report by Juniper Research. However, the potential for growth in many key markets is being dampened by a combination of limited on-portal revenue share for publishers - meaning that some are exiting the mobile games industry - and poor games marketing.
The study says that, though the arrival of the iPhone has generated a universally positive response from mobile games publishers and developers, the volume of paid-for mobile game downloads has flatlined across North America and Weste
rn Europe. However, the Juniper study remained optimistic about prospects for growth in regions such as the Indian Sub Continent, Africa/Middle East and South America, where the combination of increased mobile adoption and low levels of penetration of both games consoles and fixed Internet means that the mobile handset has already become the de facto gaming device.
According to report author Dr Windsor Holden, "The revenue share offered by Apple to games publishers is incredibly attractive. The danger is that if operators do not respond with a similar business model, publishers faced with low margins may simply exit Java completely, thereby reducing consumer choice in the longer term."
The report also found that while ad-funded downloads have increased markedly in popularity, the revenues accrued from advertising are unlikely to be sufficient to provide developers or operators with a primary revenue stream. It argued that, with cost per mille (CPM) rates likely to fall in the face of pressures on advertising budgets, advertising would be largely employed by most publishers as a means of monetizing older content.
Source:
http://www.siliconindia.com/shownews/48955
The study says that, though the arrival of the iPhone has generated a universally positive response from mobile games publishers and developers, the volume of paid-for mobile game downloads has flatlined across North America and Weste
rn Europe. However, the Juniper study remained optimistic about prospects for growth in regions such as the Indian Sub Continent, Africa/Middle East and South America, where the combination of increased mobile adoption and low levels of penetration of both games consoles and fixed Internet means that the mobile handset has already become the de facto gaming device.
According to report author Dr Windsor Holden, "The revenue share offered by Apple to games publishers is incredibly attractive. The danger is that if operators do not respond with a similar business model, publishers faced with low margins may simply exit Java completely, thereby reducing consumer choice in the longer term."
The report also found that while ad-funded downloads have increased markedly in popularity, the revenues accrued from advertising are unlikely to be sufficient to provide developers or operators with a primary revenue stream. It argued that, with cost per mille (CPM) rates likely to fall in the face of pressures on advertising budgets, advertising would be largely employed by most publishers as a means of monetizing older content.
Source:
http://www.siliconindia.com/shownews/48955
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